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Mastering Siege Decks in Tower Rush

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작성자 Marie Getz
댓글 0건 조회 5회 작성일 26-07-11 07:24

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However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


Protecting the Asset


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.


  • Use spells predictively.
  • Let the X-Bow die, cycle your cards, and try again later.
  • In double elixir, you can often place a defensive X-Bow in the center of the map.

Choosing Your Artillery


X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.


The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.


Siege WeaponAttributesIdeal Strategy
The X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


Welcome to the artillery division.



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